AI Insights · Timothy · October 2022
Top 5 School Games Apps Performance in South America Q3 2022
Discover the performance of the top 5 school games apps on a unified platform in South America during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 school games applications on a unified platform in South America showcased diverse performance trends. The data, sourced from Sensor Tower, reveals intriguing insights into weekly downloads, active users, and revenue patterns for these popular apps.
Papers Grade Please! from Lion Studios experienced a fluctuating trend in weekly revenue, peaking at approximately $184 in early July and ending the quarter with about $112. Weekly downloads saw a significant drop from around 299K at the start of the quarter to 130K by the end. However, weekly active users showed a recovery towards the end, rising from about 620K in late June to 363K in late September.
YOYO Doll School Life Dress Up by Beijing Sanyi Mutual Entertainment Technology Development Co., Ltd. had no reported revenue during the quarter. Weekly downloads fluctuated, starting at around 68K in late June, dipping mid-quarter, and rising again to nearly 68K by the end of September. The app’s weekly active users saw a consistent increase, growing from approximately 297K to 387K over the quarter.
SAKURA School Simulator from Garusoft LLC also reported no revenue. Weekly downloads showed a notable rise, starting at about 32K in late June and reaching around 66K by the end of September. Despite some fluctuations, weekly active users remained relatively stable, ending the quarter at approximately 264K.
Kids Games: For Toddlers 3-5 by RV AppStudios LLC had no revenue data. The app saw an upward trend in weekly downloads, beginning at around 62K in late June and peaking at about 57K by the end of September. Weekly active users also increased steadily from approximately 115K to 130K over the quarter.
High School Simulator 2018 by tomoya sugikami did not generate revenue either. Weekly downloads spiked significantly towards the end of the quarter, starting from about 32K in late June and surging to 136K by the end of September. Weekly active users followed a similar pattern, increasing dramatically from roughly 91K to 232K.
For more detailed insights and data, visit Sensor Tower.